- Joined
- Feb 27, 2003
- Messages
- 8,437
Alright.. I think I've got it fixed.
Assuming that the skin has the "charset" set (for the enhanced skin anyway) to "windows-1251", the characters are staying as they should (as far as I can tell). I am forcing them to be encoded when displayed, but created an encoding table (based on http://www.kostis.net/charsets/cp1251.htm) to include the correct entity numbers. I'm making a release tomorrow so you can let me know if it's working or if it needs more work.
John
Assuming that the skin has the "charset" set (for the enhanced skin anyway) to "windows-1251", the characters are staying as they should (as far as I can tell). I am forcing them to be encoded when displayed, but created an encoding table (based on http://www.kostis.net/charsets/cp1251.htm) to include the correct entity numbers. I'm making a release tomorrow so you can let me know if it's working or if it needs more work.
John